// Copyright (C) 2015 ricimi - All rights reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement. // A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms. using UnityEngine; namespace Ricimi { // This class is responsible for loading the next scene in a transition (the core of // this work is performed in the Transition class, though). public class SceneTransition : MonoBehaviour { public string scene = ""; public float duration = 1.0f; public Color color = Color.black; public void PerformTransition() { Transition.LoadLevel(scene, duration, color); } } }