using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameOver : Menu { private void OnEnable() { StartCoroutine(DelayPause()); } IEnumerator DelayPause() { yield return new WaitForSeconds(1f); Time.timeScale = 0; } public void OnRestartPressed() { Time.timeScale = 1; SceneController.Instance.RestartScene(); GameMenu.Open(); } public void OnMainMenuPressed() { Time.timeScale = 1; SceneManager.LoadScene(0); MainMenu.Open(); } }