using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; public class JsonSaver { private static readonly string filename = "saveData1.sav"; public static string GetSaveFilename() { return Application.persistentDataPath + "/" + filename; } public void Save(SaveData data) { string json = JsonUtility.ToJson(data); string saveFilename = GetSaveFilename(); FileStream fileStream = new FileStream(saveFilename, FileMode.Create); using(StreamWriter writer = new StreamWriter(fileStream)) { writer.Write(json); } } public bool Load(SaveData data) { string loadFilename = GetSaveFilename(); if(File.Exists(loadFilename)) { using(StreamReader reader = new StreamReader(loadFilename)) { string json = reader.ReadToEnd(); JsonUtility.FromJsonOverwrite(json, data); return true; } } return false; } public void Delete() { File.Delete(GetSaveFilename()); } }