using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PauseMenu : Menu { public void OnResumePressed() { Time.timeScale = 1; GameMenu.Open(); } public void OnRestartPressed() { Time.timeScale = 1; SceneController.Instance.RestartScene(); GameMenu.Open(); } public void OnMainMenuPressed() { Time.timeScale = 1; SceneManager.LoadScene(0); MainMenu.Open(); } }