// Copyright (C) 2015 ricimi - All rights reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement. // A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms. using UnityEngine; namespace Ricimi { // This class represents the music button that is used in several places in the demo. // It handles the logic to enable and disable the demo's music and store the player // selection to PlayerPrefs. public class MusicButton : MonoBehaviour { private SpriteSwapper m_spriteSwapper; private bool m_on; private void Start() { m_spriteSwapper = GetComponent(); m_on = PlayerPrefs.GetInt("music_on") == 1; if (!m_on) m_spriteSwapper.SwapSprite(); } public void Toggle() { m_on = !m_on; var backgroundAudioSource = GameObject.Find("BackgroundMusic").GetComponent(); backgroundAudioSource.volume = m_on ? 1 : 0; PlayerPrefs.SetInt("music_on", m_on ? 1 : 0); } public void ToggleSprite() { m_on = !m_on; m_spriteSwapper.SwapSprite(); } } }