using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class FirstData : Menu { [SerializeField] private DataManager dataManager; protected override void Awake() { base.Awake(); dataManager = DataManager.instance; } public void OnValueTextNameChange(string name) { if (dataManager != null) { dataManager.playerName = name; } } public void OnValueIntAgeChange(string age) { if (dataManager != null) { dataManager.agePlayer = age; } } public void OnValueBoolBoyGenderChange(bool isBoy) { } public void OnValueTextNameEndChanged() { dataManager.Save(); } public void OnValueTextAgeEndChanged() { dataManager.Save(); } public void NextToMainMenu() { audioController.Instance.PlaySFX("TombolClose", 0.5f); if (dataManager.playerName == string.Empty || dataManager.agePlayer == string.Empty) { Debug.Log("Please isi dulu lek"); } else { dataManager.Save(); Debug.Log("string ga kosong"); MainMenu.Open(); } } }