using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Materi Penyakit Gigi", menuName = "Materi/Create Materi Penyakit Gigi" , order = 1)] public class MateriList : ScriptableObject { [SerializeField] private List materiSpecs = new List(); public int totalMateri => materiSpecs.Count; public MateriSpec GetMateri(int index) { return materiSpecs[index]; } }