using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "MissonList", menuName = "Mission/Create MissionList" , order = 1)] public class MisionList : ScriptableObject { #region INSPECTOR [SerializeField] private List missionSpecs; #endregion #region PROPERTIES public int TotalMisions => missionSpecs.Count; public MissionSpecs GetMission(int index) { return missionSpecs[index]; } #endregion }