using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public bool isEnemyDeath; public QuestionSO currentQuestion; public int indexQuestion; public int levelCurrentIndex; public int indexPreTest; private void Start() { audioController.Instance.StopBGM(); audioController.Instance.PlayBGM("BGM Boss Fight", 0.5f); } }