using DG.Tweening.Plugins.Options; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SettingsMenu : Menu { public bool isMusicOn = true; public bool isSfxOn = true; public bool isDubbingOn = true; public override void OnBackPressed() { base.OnBackPressed(); audioController.Instance.PlaySFX("TombolClose", 0.5f); } public void SwapSoundMusic() { if (isMusicOn) { audioController.Instance.PlaySFX("TombolUmum", 0.5f); isMusicOn = false; audioController.Instance.bgmSource.mute = true; Debug.Log(("Music mati")); } else if (!isMusicOn) { audioController.Instance.PlaySFX("TombolUmum", 0.5f); isMusicOn = true; audioController.Instance.bgmSource.mute = false; Debug.Log(("Music hidup")); } } public void SwapSoundSfx() { if (isSfxOn) { audioController.Instance.PlaySFX("TombolUmum", 0.5f); isSfxOn = false; audioController.Instance.sfxSource.mute = true; Debug.Log(("Music mati")); } else if (!isSfxOn) { audioController.Instance.PlaySFX("TombolUmum", 0.5f); isSfxOn = true; audioController.Instance.sfxSource.mute = false; Debug.Log(("Music hidup")); } } public void SwapSoundDubbing() { if (isDubbingOn) { audioController.Instance.PlaySFX("TombolUmum", 0.5f); isDubbingOn = false; audioController.Instance.dubbingSource.mute = true; Debug.Log(("Music mati")); } else if (!isDubbingOn) { audioController.Instance.PlaySFX("TombolUmum", 0.5f); isDubbingOn = true; audioController.Instance.dubbingSource.mute = false; Debug.Log(("Music hidup")); } } }