using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Reflection;
public class MenuManager : MonoBehaviour
{
[SerializeField] private MainMenu mainMenuPrefabs;
[SerializeField] private ChooseMateriMenu chooseMateriMenuPrefab;
[SerializeField] private SettingsMenu settingsMenuPrefabs;
[SerializeField] private CreditMenu infoMenuPrefabs;
[SerializeField] private GameMenu gameMenuPrefabs;
[SerializeField] private PauseMenu pauseMenuPrefabs;
[SerializeField] private WinScreen winMenuPrefabs;
[SerializeField] private ProfileMenu profileMenuPrefabs;
[SerializeField] private SelectPlayOrLearnMenu selectPlayOrLearnMenuPrefabs;
[SerializeField] private MateriPenyakitGigi materiPenyakitGigiPrefab;
[SerializeField] private MateriKesehatanGigi materiKesehatanGigiPrefab;
[SerializeField] private SelectLevel selectLevelPrefab;
[SerializeField] private QuizPopUp popUpQuestionPrefab;
[SerializeField] private AuntMenu auntMenuPrefabs;
private Stack