// Copyright (C) 2015 ricimi - All rights reserved. // This code can only be used under the standard Unity Asset Store End User License Agreement. // A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms. using UnityEngine; namespace Ricimi { // Specialized version of the PopupOpener class that opens the PlayPopup popup // and sets an appropriate number of stars (that can be configured from within the // editor). public class PlayPopupOpener : PopupOpener { public int starsObtained = 0; public override void OpenPopup() { var popup = Instantiate(popupPrefab) as GameObject; popup.SetActive(true); popup.transform.localScale = Vector3.zero; popup.transform.SetParent(m_canvas.transform, false); var playPopup = popup.GetComponent(); playPopup.Open(); playPopup.SetAchievedStars(starsObtained); } } }