using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public class MissionSpecs { #region INSPECTOR [SerializeField] protected string _name; [SerializeField] protected string _description; [SerializeField] protected string _sceneName; [SerializeField] protected string _id; [SerializeField] protected Sprite _image; #endregion #region PROPERTIES public string Name => _name; public string Description => _description; public string SceneName => _sceneName; public string Id => _id; public Sprite Image => _image; #endregion }