using System.Collections; using System.Collections.Generic; using UnityEngine; public class AgentRenderer : MonoBehaviour { private Material normalMaterial; SpriteRenderer spriteRenderer; [SerializeField] private Material activeMaterial; void Start() { normalMaterial = GetComponent().material; spriteRenderer = GetComponent(); } public void SuperPowerMaterial() { audioController.Instance.PlaySFX("sfx_Heal"); spriteRenderer.material = activeMaterial; } }