using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class MainMenu : Menu { private void Start() { audioController.Instance.PlayBGM("Background Music", 0.5f); } public void OnPlayPressed() { audioController.Instance.PlaySFX("TombolUmum", 0.5f); SelectPlayOrLearnMenu.Open(); } public void OnSettingPressed() { audioController.Instance.PlaySFX("TombolUmum", 0.5f); SettingsMenu.Open(); } public void OnCreditPressed() { audioController.Instance.PlaySFX("TombolUmum", 0.5f); CreditMenu.Open(); } public void OnProfilePressed() { audioController.Instance.PlaySFX("TombolUmum", 0.5f); ProfileMenu.Open(); } public override void OnBackPressed() { audioController.Instance.PlaySFX("TombolClose", 0.5f); AuthenticationManager.Signout(); Application.Quit(); } }