MIF_E31222569/Assets/ToothyV/GUIPackCartoon/Demo/Scripts/PopupOpener.cs

31 lines
992 B
C#

// Copyright (C) 2015 ricimi - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
namespace Ricimi
{
// This class is responsible for creating and opening a popup of the given prefab and add
// it to the UI canvas of the current scene.
public class PopupOpener : MonoBehaviour
{
public GameObject popupPrefab;
protected Canvas m_canvas;
protected void Start()
{
m_canvas = GetComponentInParent<Canvas>();
}
public virtual void OpenPopup()
{
var popup = Instantiate(popupPrefab) as GameObject;
popup.SetActive(true);
popup.transform.localScale = Vector3.zero;
popup.transform.SetParent(m_canvas.transform, false);
popup.GetComponent<Popup>().Open();
}
}
}