21 lines
507 B
C#
21 lines
507 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "MissonList", menuName = "Mission/Create MissionList" , order = 1)]
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public class MisionList : ScriptableObject
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{
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#region INSPECTOR
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[SerializeField] private List<MissionSpecs> missionSpecs;
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#endregion
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#region PROPERTIES
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public int TotalMisions => missionSpecs.Count;
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public MissionSpecs GetMission(int index)
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{
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return missionSpecs[index];
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}
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#endregion
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}
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