27 lines
641 B
C#
27 lines
641 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class MissionSpecs
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{
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#region INSPECTOR
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[SerializeField] protected string _name;
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[SerializeField] protected string _description;
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[SerializeField] protected string _sceneName;
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[SerializeField] protected string _id;
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[SerializeField] protected Sprite _image;
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#endregion
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#region PROPERTIES
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public string Name => _name;
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public string Description => _description;
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public string SceneName => _sceneName;
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public string Id => _id;
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public Sprite Image => _image;
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#endregion
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}
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