MIF_E31222569/Assets/ToothyV/GUIPackCartoon/Demo/Scripts/PlayPopupOpener.cs

29 lines
994 B
C#

// Copyright (C) 2015 ricimi - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
namespace Ricimi
{
// Specialized version of the PopupOpener class that opens the PlayPopup popup
// and sets an appropriate number of stars (that can be configured from within the
// editor).
public class PlayPopupOpener : PopupOpener
{
public int starsObtained = 0;
public override void OpenPopup()
{
var popup = Instantiate(popupPrefab) as GameObject;
popup.SetActive(true);
popup.transform.localScale = Vector3.zero;
popup.transform.SetParent(m_canvas.transform, false);
var playPopup = popup.GetComponent<PlayPopup>();
playPopup.Open();
playPopup.SetAchievedStars(starsObtained);
}
}
}