MIF_E31222569/Assets/ToothyV/Scripts/Data/SaveData.cs

42 lines
1001 B
C#

using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine.Serialization;
[Serializable]
public class SaveData
{
public string playerName;
private readonly string defaultPlayerName = "Player";
public string agePlayer;
public int unlockLevel;
public float kesehatanGigiStatistik;
public float PenyakitGigiStatistik;
public bool[] isMateriKesehatanGigiComplete = new bool[4];
public bool[] isMateriPenyakitGigi1Complete= new bool[3];
public SaveData()
{
playerName = defaultPlayerName;
agePlayer = "0";
unlockLevel = 1;
kesehatanGigiStatistik = 0;
PenyakitGigiStatistik = 0;
for (int i = 0; i < isMateriKesehatanGigiComplete.Length; i++)
{
isMateriKesehatanGigiComplete[i] = false;
}
for (int i = 0; i < isMateriPenyakitGigi1Complete.Length; i++)
{
isMateriPenyakitGigi1Complete[i] = false;
}
}
}