MIF_E31222569/Assets/ToothyV/Scripts/UIGameplay.cs

20 lines
416 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UIGameplay : MonoBehaviour
{
public Enemy Enemy;
public Image enemyHealth;
public TextMeshProUGUI textHealth;
private void Update()
{
enemyHealth.fillAmount = Enemy.health / Enemy.maxHealth;
textHealth.text = Enemy.health + "%";
}
}