MIF_E31222569/Assets/ToothyV/GUIPackCartoon/Demo/Scripts/InitialPlayerPrefs.cs

22 lines
685 B
C#

// Copyright (C) 2015 ricimi - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
namespace Ricimi
{
// Utility class to force the music and sound effects to be enabled on first launch.
public class InitialPlayerPrefs : MonoBehaviour
{
private void Awake()
{
if (!PlayerPrefs.HasKey("music_on"))
PlayerPrefs.SetInt("music_on", 1);
if (!PlayerPrefs.HasKey("sound_on"))
PlayerPrefs.SetInt("sound_on", 1);
}
}
}