MIF_E31222569/Assets/ToothyV/GUIPackCartoon/Demo/Scripts/MuteBackgroundMusic.cs

32 lines
945 B
C#

// Copyright (C) 2015 ricimi - All rights reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement.
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
using UnityEngine;
namespace Ricimi
{
// This class is responsible for fading the currently playing background music.
public class MuteBackgroundMusic : MonoBehaviour
{
private BackgroundMusic m_bgMusic;
private void Awake()
{
var backgroundMusic = GameObject.Find("BackgroundMusic");
if (backgroundMusic != null)
{
m_bgMusic = backgroundMusic.GetComponent<BackgroundMusic>();
if (m_bgMusic != null)
m_bgMusic.FadeOut();
}
}
private void OnDestroy()
{
if (m_bgMusic != null)
m_bgMusic.FadeIn();
}
}
}