40 lines
1014 B
C#
40 lines
1014 B
C#
// Copyright (C) 2015 ricimi - All rights reserved.
|
|
// This code can only be used under the standard Unity Asset Store End User License Agreement.
|
|
// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace Ricimi
|
|
{
|
|
// Utility class for swapping the sprite of a UI Image between two predefined values.
|
|
public class SpriteSwapper : MonoBehaviour
|
|
{
|
|
public Sprite enabledSprite;
|
|
public Sprite disabledSprite;
|
|
|
|
private bool m_swapped = true;
|
|
|
|
private Image m_image;
|
|
|
|
public void Awake()
|
|
{
|
|
m_image = GetComponent<Image>();
|
|
}
|
|
|
|
public void SwapSprite()
|
|
{
|
|
if (m_swapped)
|
|
{
|
|
m_swapped = false;
|
|
m_image.sprite = disabledSprite;
|
|
}
|
|
else
|
|
{
|
|
m_swapped = true;
|
|
m_image.sprite = enabledSprite;
|
|
}
|
|
}
|
|
}
|
|
}
|