35 lines
749 B
C#
35 lines
749 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class GameOver : Menu<GameOver>
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{
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private void OnEnable()
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{
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StartCoroutine(DelayPause());
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audioController.Instance.StopBGM();
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audioController.Instance.PlaySFX("sfx_Lose");
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}
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IEnumerator DelayPause()
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{
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yield return new WaitForSeconds(1f);
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Time.timeScale = 0;
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}
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public void OnRestartPressed()
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{
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Time.timeScale = 1;
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SceneController.Instance.RestartScene();
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GameMenu.Open();
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}
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public void OnMainMenuPressed()
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{
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Time.timeScale = 1;
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SceneManager.LoadScene(0);
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MainMenu.Open();
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}
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}
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