using System.Collections; using UnityEngine; namespace Lean.Common { /// This class contains some useful methods used by this asset. public static partial class LeanCommon { public const string HelpUrlPrefix = "https://carloswilkes.com/Documentation/LeanCommon#"; public const string PlusHelpUrlPrefix = "https://carloswilkes.com/Documentation/LeanCommonPlus#"; public const string ComponentPathPrefix = "Lean/Common/Lean "; public static Vector2 Hermite(Vector2 a, Vector2 b, Vector2 c, Vector2 d, float t) { var mu2 = t * t; var mu3 = mu2 * t; var x = HermiteInterpolate(a.x, b.x, c.x, d.x, t, mu2, mu3); var y = HermiteInterpolate(a.y, b.y, c.y, d.y, t, mu2, mu3); return new Vector2(x, y); } private static float HermiteInterpolate(float y0, float y1, float y2,float y3, float mu, float mu2, float mu3) { var m0 = (y1 - y0) * 0.5f + (y2 - y1) * 0.5f; var m1 = (y2 - y1) * 0.5f + (y3 - y2) * 0.5f; var a0 = 2.0f * mu3 - 3.0f * mu2 + 1.0f; var a1 = mu3 - 2.0f * mu2 + mu; var a2 = mu3 - mu2; var a3 = -2.0f * mu3 + 3.0f * mu2; return a0 * y1 + a1 * m0 + a2 * m1 + a3 * y2; } } } #if UNITY_EDITOR namespace Lean.Common { using UnityEditor; public static partial class LeanCommon { /// This method gives you the actual object behind a SerializedProperty given to you by a property drawer. public static T GetObjectFromSerializedProperty(object target, SerializedProperty property) { var tokens = property.propertyPath.Replace(".Array.data[", ".[").Split('.'); for (var i = 0; i < tokens.Length; i++) { var token = tokens[i]; var type = target.GetType(); if (target is IList) { var list = (IList)target; var index = int.Parse(token.Substring(1, token.Length - 2)); target = list[index]; } else { while (type != null) { var field = type.GetField(token, System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic); if (field != null) { target = field.GetValue(target); break; } type = type.BaseType; } } } return (T)target; } } } #endif