using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SwapScene : MonoBehaviour { // Start is called before the first frame update void Update() { // if (Input.GetKeyDown(KeyCode.Space)) // { // SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); // } // if ( // SceneManager.GetActiveScene().name == "PlayTMV" // || SceneManager.GetActiveScene().name == "PlayAdenovirus" // || SceneManager.GetActiveScene().name == "PlaySars" // || SceneManager.GetActiveScene().name == "PlayBacteriophage" // ) // { // BGmusic.instance.GetComponent().Pause(); // } // else if ( // SceneManager.GetActiveScene().name == "PerananMenu" // ) // { // BGmusic.instance.GetComponent().UnPause(); // } } }