|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class BGmusic : MonoBehaviour
|
|
{
|
|
public static BGmusic instance;
|
|
|
|
void Awake()
|
|
{
|
|
if (instance != null)
|
|
Destroy(gameObject);
|
|
else
|
|
{
|
|
instance = this;
|
|
DontDestroyOnLoad(this.gameObject);
|
|
}
|
|
}
|
|
}
|