using Vuforia; using NUnit.Framework; using UnityEngine; internal class VuforiaPackageTestSuite { private GameObject mARCamera; [SetUp] public void SetUp() { mARCamera = new GameObject("ARCamera"); var camera = mARCamera.AddComponent(); camera.nearClipPlane = 0.05f; camera.farClipPlane = 2000f; camera.clearFlags = CameraClearFlags.Color; camera.backgroundColor = Color.black; camera.depth = 1f; camera.allowHDR = false; mARCamera.AddComponent(); mARCamera.AddComponent(); } [Test] public void VerifyARCamera() { Assert.IsNotNull(VuforiaBehaviour.Instance); } [TearDown] public void TearDown() { GameObject.DestroyImmediate(mARCamera); } }