MIF_E31211986/Assets/Script/SoundManager.cs

69 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SoundManager : MonoBehaviour
{
[SerializeField] Image soundOnIcon;
[SerializeField] Image soundOffIcon;
private bool muted = false;
void Start()
{
if(!PlayerPrefs.HasKey("muted"))
{
PlayerPrefs.SetInt("muted", 0);
Load();
}
else
{
Load();
}
UpdateButtonIcon();
AudioListener.pause = muted;
}
public void OnButtonPress()
{
if(muted == false)
{
muted = true;
AudioListener.pause = true;
}
else
{
muted = false;
AudioListener.pause = false;
}
Save();
UpdateButtonIcon();
}
private void UpdateButtonIcon()
{
if(muted == false)
{
soundOnIcon.enabled = true;
soundOffIcon.enabled = false;
}
else
{
soundOnIcon.enabled = false;
soundOffIcon.enabled = true;
}
}
private void Load()
{
muted = PlayerPrefs.GetInt("muted") == 1;
}
private void Save()
{
PlayerPrefs.SetInt("muted", muted ? 1 : 0);
}
}