MIF_E31230902/Assets/Asset/_Main/Script/MainMenu/Level Select/LevelSlot.cs

51 lines
1.2 KiB
C#

using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace PahlawanEnergi.MainMenu
{
public class LevelSlot : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI levelText;
[SerializeField] private Image[] stars = new Image[3];
[SerializeField] private Button button_play;
[SerializeField] private GameObject lockSign;
private LevelSelectScreen levelSelectScreen;
private LevelProgress progress;
private void Awake()
{
levelSelectScreen = FindAnyObjectByType<LevelSelectScreen>();
}
public void Setup(LevelProgress progress)
{
this.progress = progress;
levelText.text = $"{progress.level}";
button_play.gameObject.SetActive(progress.isUnlocked);
lockSign.gameObject.SetActive(!progress.isUnlocked);
for (int i = 0; i < stars.Length; i++)
{
stars[i].DOFade(i < progress.score ? 1 : 0, 0);
}
}
public void Interact()
{
if (!progress.isUnlocked) return;
levelSelectScreen.SelectLevel(progress.level);
}
}
}