MIF_E31230902/Assets/Asset/_Main/Script/SoundManager/AudioManager.cs

62 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class AudioManager : MonoBehaviour
{
public static AudioManager instance;
[SerializeField] private AudioMixer audioMixer;
[SerializeField] private SO_AudioConfig audioConfig;
private void Awake()
{
instance = this;
}
// Start is called before the first frame update
void Start()
{
if(audioConfig.isBGMMuted) MuteBGM();
if (audioConfig.isSFXMuted) MuteSFX();
}
public bool IsBGMMuted()
{
return audioConfig.isBGMMuted;
}
public bool IsSFXMuted()
{
return audioConfig.isSFXMuted;
}
public void MuteBGM()
{
audioMixer.SetFloat("BGM", -80);
audioConfig.SetBGMMuted(true);
}
public void UnMuteBGM()
{
audioMixer.SetFloat("BGM", 0);
audioConfig.SetBGMMuted(false);
}
public void MuteSFX()
{
audioMixer.SetFloat("SFX", -80);
audioConfig.SetSFXMuted(true);
}
public void UnMuteSFX()
{
audioMixer.SetFloat("SFX", 0);
audioConfig.SetSFXMuted(false);
}
}