MIF_E31222586/Library/PackageCache/com.unity.2d.animation@494a...
Nurul Maulidya 39088b0e1d Initial commit 2025-06-30 15:18:03 +07:00
..
Documentation~ Initial commit 2025-06-30 15:18:03 +07:00
Editor Initial commit 2025-06-30 15:18:03 +07:00
IK Initial commit 2025-06-30 15:18:03 +07:00
Runtime Initial commit 2025-06-30 15:18:03 +07:00
Samples~/AnimationSamples Initial commit 2025-06-30 15:18:03 +07:00
Tests Initial commit 2025-06-30 15:18:03 +07:00
.buginfo Initial commit 2025-06-30 15:18:03 +07:00
.signature Initial commit 2025-06-30 15:18:03 +07:00
CHANGELOG.md Initial commit 2025-06-30 15:18:03 +07:00
CHANGELOG.md.meta Initial commit 2025-06-30 15:18:03 +07:00
Editor.meta Initial commit 2025-06-30 15:18:03 +07:00
IK.meta Initial commit 2025-06-30 15:18:03 +07:00
LICENSE.md Initial commit 2025-06-30 15:18:03 +07:00
LICENSE.md.meta Initial commit 2025-06-30 15:18:03 +07:00
README.md Initial commit 2025-06-30 15:18:03 +07:00
README.md.meta Initial commit 2025-06-30 15:18:03 +07:00
Runtime.meta Initial commit 2025-06-30 15:18:03 +07:00
Tests.meta Initial commit 2025-06-30 15:18:03 +07:00
Third Party Notices.md Initial commit 2025-06-30 15:18:03 +07:00
Third Party Notices.md.meta Initial commit 2025-06-30 15:18:03 +07:00
package.json Initial commit 2025-06-30 15:18:03 +07:00
package.json.meta Initial commit 2025-06-30 15:18:03 +07:00

README.md

Note: This package is available as a prerelease, so it is not ready for production use. The features and documentation in this package might change before it is verified for release.

2D Character Animation

Editor tools and runtime scripts to support the authoring of 2D Animated Characters.

Editor Tooling

  • Skinning Editor
    • Available through Sprite Editor Window module
    • Bone tools allow creation of bind poses easily. Supports flexible setup of complex hierarchy.
    • Mesh tools allow auto mesh tesselation or manual tesselation
    • Weight tools allow auto weight calculation and weight painting

Runtime Support

  • SpriteSkin deformation
  • 2D IK