MIF_E31222586/Library/PackageCache/com.unity.2d.aseprite@996e6.../package.json

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{
"name": "com.unity.2d.aseprite",
"version": "1.1.9",
"unity": "2021.3",
"unityRelease": "15f1",
"displayName": "2D Aseprite Importer",
"description": "2D Aseprite Importer is a package which enables the import of .aseprite files from the Pixel Art tool Aseprite.",
"keywords": [
"2d",
"Aseprite",
"Pixel",
"Art",
"assetimporter"
],
"category": "2D",
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.common": "6.0.6",
"com.unity.mathematics": "1.2.6",
"com.unity.modules.animation": "1.0.0"
},
"relatedPackages": {
"com.unity.2d.aseprite.tests": "1.1.5"
},
"_upm": {
"changelog": "### Added\n- Added support for Aseprite's new Layer UUID, to help identify each Aseprite Layer by id instead of name and path.\n- Fixed an issue where going from Import Mode: Individual Layers to Import Mode: Merge Frame would cause the importer to fail the import. (DANB-875)\n- Fixed an issue where the content in the Aseprite's Preference menu were misaligned. (DANB-880)\n- Fixed an issue where some elements in the Aseprite Importer inspector could not be edited when in Debug mode. (DANB-863)"
},
"upmCi": {
"footprint": "a4a8d8720bf8815226831d9c4f3ea30ef5cecc97"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/AsepriteImporter.git",
"type": "git",
"revision": "b3f5769982eceb8fffc54aaa15576646bb8dc938"
},
"_fingerprint": "996e69f78764999291cc161902e252662ddc9485"
}