39 lines
1.6 KiB
JSON
39 lines
1.6 KiB
JSON
{
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"name": "com.unity.2d.aseprite",
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"version": "1.1.9",
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"unity": "2021.3",
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"unityRelease": "15f1",
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"displayName": "2D Aseprite Importer",
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"description": "2D Aseprite Importer is a package which enables the import of .aseprite files from the Pixel Art tool Aseprite.",
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"keywords": [
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"2d",
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"Aseprite",
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"Pixel",
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"Art",
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"assetimporter"
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],
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"category": "2D",
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.2d.common": "6.0.6",
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"com.unity.mathematics": "1.2.6",
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"com.unity.modules.animation": "1.0.0"
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},
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"relatedPackages": {
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"com.unity.2d.aseprite.tests": "1.1.5"
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},
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"_upm": {
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"changelog": "### Added\n- Added support for Aseprite's new Layer UUID, to help identify each Aseprite Layer by id instead of name and path.\n- Fixed an issue where going from Import Mode: Individual Layers to Import Mode: Merge Frame would cause the importer to fail the import. (DANB-875)\n- Fixed an issue where the content in the Aseprite's Preference menu were misaligned. (DANB-880)\n- Fixed an issue where some elements in the Aseprite Importer inspector could not be edited when in Debug mode. (DANB-863)"
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},
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"upmCi": {
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"footprint": "a4a8d8720bf8815226831d9c4f3ea30ef5cecc97"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1/manual/index.html",
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/AsepriteImporter.git",
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"type": "git",
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"revision": "b3f5769982eceb8fffc54aaa15576646bb8dc938"
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},
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"_fingerprint": "996e69f78764999291cc161902e252662ddc9485"
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}
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