462 lines
22 KiB
Plaintext
462 lines
22 KiB
Plaintext
[Licensing::Module] Trying to connect to existing licensing client channel...
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Built from '6000.0/staging' branch; Version is '6000.0.68f1 (e1e9baaf294b) revision 14805434'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 8072 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
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System architecture: x64
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Process architecture: x64
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Date: 2026-06-25T08:32:16Z
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2026-06-25T08:32:16.3999138Z"
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\6000.0.68f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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D:/UnityProject/Edukids
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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52239
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-licensingIpc
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LicenseClient-user
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-job-worker-count
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1
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-background-job-worker-count
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8
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-gc-helper-count
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1
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-name
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AssetImport
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Successfully changed project path to: D:/UnityProject/Edukids
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D:/UnityProject/Edukids
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [15844] Target information:
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Player connection [15844] * "[IP] 10.125.220.14 [Port] 0 [Flags] 2 [Guid] 2550330626 [EditorId] 2550330626 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-QFJCUMU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [15844] Host joined multi-casting on [225.0.0.222:54997]...
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Player connection [15844] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 1
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Input System module state changed to: Initialized.
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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[Licensing::Module] Licensing is not yet initialized.
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[Licensing::Client] Handshaking with LicensingClient:
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Version: 1.17.4+4293ba1
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Session Id: 283c5178d693485b87adbf7a8f2ab23e
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Correlation Id: 0df28c61b8eb20f00f0c6bac6e800670
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External correlation Id: 6411746330736252541
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Machine Id: CwHo4BinR14gM0JLAtdyt2WpIRk=
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[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user" (connect: 0.00s, validation: 0.02s, handshake: 35.46s)
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[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-notifications" at "2026-06-25T08:32:51.8897214Z"
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[Licensing::Module] Licensing Background thread has ended after 35.51s
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[Licensing::Module] Licensing is initialized (took 17.04s).
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[Licensing::Client] Successfully resolved entitlement details
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[Licensing::Module] License group:
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Id: 18968383531015-UnityPersXXXX
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Product: Unity Personal
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Type: Assigned
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Expiration: Unlimited
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Refreshing native plugins compatible for Editor in 99.37 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.68f1 (e1e9baaf294b)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/UnityProject/Edukids/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
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Vendor: Intel
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VRAM: 4036 MB
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Driver: 31.0.101.2115
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56036
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.047856 seconds.
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- Loaded All Assemblies, in 4.667 seconds
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Native extension for Android target not found
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Android Extension - Scanning For ADB Devices 3894 ms
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 8.072 seconds
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Domain Reload Profiling: 12720ms
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BeginReloadAssembly (2287ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (4ms)
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RebuildCommonClasses (252ms)
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RebuildNativeTypeToScriptingClass (80ms)
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initialDomainReloadingComplete (491ms)
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LoadAllAssembliesAndSetupDomain (1536ms)
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LoadAssemblies (2262ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (1501ms)
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TypeCache.Refresh (1497ms)
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TypeCache.ScanAssembly (1355ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (2ms)
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FinalizeReload (8074ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (7886ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (4347ms)
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SetLoadedEditorAssemblies (19ms)
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BeforeProcessingInitializeOnLoad (821ms)
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ProcessInitializeOnLoadAttributes (2213ms)
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ProcessInitializeOnLoadMethodAttributes (486ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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- Loaded All Assemblies, in 14.525 seconds
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Refreshing native plugins compatible for Editor in 111.14 ms, found 8 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 25.62 ms, found 8 plugins.
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Package Manager log level set to [2]
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 12.953 seconds
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Domain Reload Profiling: 27437ms
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BeginReloadAssembly (1896ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (57ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (217ms)
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RebuildCommonClasses (332ms)
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RebuildNativeTypeToScriptingClass (95ms)
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initialDomainReloadingComplete (1135ms)
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LoadAllAssembliesAndSetupDomain (11022ms)
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LoadAssemblies (9383ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (2820ms)
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TypeCache.Refresh (2175ms)
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TypeCache.ScanAssembly (2033ms)
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BuildScriptInfoCaches (432ms)
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ResolveRequiredComponents (170ms)
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FinalizeReload (12958ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (11388ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (348ms)
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SetLoadedEditorAssemblies (29ms)
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BeforeProcessingInitializeOnLoad (1611ms)
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ProcessInitializeOnLoadAttributes (5445ms)
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ProcessInitializeOnLoadMethodAttributes (3818ms)
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AfterProcessingInitializeOnLoad (135ms)
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EditorAssembliesLoaded (2ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (141ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.19 seconds
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Refreshing native plugins compatible for Editor in 81.72 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6869 unused Assets / (2.7 MB). Loaded Objects now: 7505.
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Memory consumption went from 137.9 MB to 135.2 MB.
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Total: 101.870500 ms (FindLiveObjects: 5.088200 ms CreateObjectMapping: 2.989100 ms MarkObjects: 83.836700 ms DeleteObjects: 9.953200 ms)
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========================================================================
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Received Import Request.
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Time since last request: 1532037.427553 seconds.
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path: Assets/Resources/Script/KuisManager.cs
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artifactKey: Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Resources/Script/KuisManager.cs using Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1e8936e1138b7d00c2accee304565036') in 0.0468433 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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========================================================================
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Received Prepare
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[Licensing::Client] Successfully resolved entitlement details
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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- Loaded All Assemblies, in 4.610 seconds
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Refreshing native plugins compatible for Editor in 14.10 ms, found 8 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 5.383 seconds
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Domain Reload Profiling: 9992ms
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BeginReloadAssembly (1231ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (73ms)
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|
BackupInstance (0ms)
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ReleaseScriptingObjects (21ms)
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|
CreateAndSetChildDomain (269ms)
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|
RebuildCommonClasses (184ms)
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RebuildNativeTypeToScriptingClass (70ms)
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initialDomainReloadingComplete (135ms)
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LoadAllAssembliesAndSetupDomain (2987ms)
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LoadAssemblies (2529ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (1046ms)
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TypeCache.Refresh (17ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (910ms)
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|
ResolveRequiredComponents (98ms)
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|
FinalizeReload (5384ms)
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ReleaseScriptCaches (0ms)
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|
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (4455ms)
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LogAssemblyErrors (0ms)
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|
InitializePlatformSupportModulesInManaged (49ms)
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SetLoadedEditorAssemblies (19ms)
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BeforeProcessingInitializeOnLoad (541ms)
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ProcessInitializeOnLoadAttributes (3268ms)
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ProcessInitializeOnLoadMethodAttributes (541ms)
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AfterProcessingInitializeOnLoad (37ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (1ms)
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AwakeInstancesAfterBackupRestoration (204ms)
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|
Refreshing native plugins compatible for Editor in 10.15 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7511.
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Memory consumption went from 139.7 MB to 134.8 MB.
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Total: 25.833800 ms (FindLiveObjects: 1.385700 ms CreateObjectMapping: 2.001100 ms MarkObjects: 16.285100 ms DeleteObjects: 6.159800 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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[Licensing::Client] Successfully resolved entitlement details
|
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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- Loaded All Assemblies, in 5.605 seconds
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Refreshing native plugins compatible for Editor in 18.41 ms, found 8 plugins.
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Native extension for Android target not found
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|
Native extension for WindowsStandalone target not found
|
|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 8.445 seconds
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|
Domain Reload Profiling: 14044ms
|
|
BeginReloadAssembly (1325ms)
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ExecutionOrderSort (0ms)
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|
DisableScriptedObjects (67ms)
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|
BackupInstance (0ms)
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|
ReleaseScriptingObjects (0ms)
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|
CreateAndSetChildDomain (223ms)
|
|
RebuildCommonClasses (199ms)
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|
RebuildNativeTypeToScriptingClass (77ms)
|
|
initialDomainReloadingComplete (186ms)
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|
LoadAllAssembliesAndSetupDomain (3810ms)
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LoadAssemblies (3046ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
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|
AnalyzeDomain (1566ms)
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|
TypeCache.Refresh (29ms)
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TypeCache.ScanAssembly (0ms)
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|
BuildScriptInfoCaches (1433ms)
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|
ResolveRequiredComponents (90ms)
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|
FinalizeReload (8447ms)
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|
ReleaseScriptCaches (0ms)
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|
RebuildScriptCaches (0ms)
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|
SetupLoadedEditorAssemblies (5844ms)
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|
LogAssemblyErrors (0ms)
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|
InitializePlatformSupportModulesInManaged (123ms)
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SetLoadedEditorAssemblies (44ms)
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|
BeforeProcessingInitializeOnLoad (2456ms)
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ProcessInitializeOnLoadAttributes (2844ms)
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ProcessInitializeOnLoadMethodAttributes (344ms)
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AfterProcessingInitializeOnLoad (32ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (67ms)
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|
Refreshing native plugins compatible for Editor in 123.17 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6867 unused Assets / (3.1 MB). Loaded Objects now: 7514.
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|
Memory consumption went from 139.7 MB to 136.6 MB.
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Total: 140.683500 ms (FindLiveObjects: 9.207600 ms CreateObjectMapping: 7.782600 ms MarkObjects: 86.918900 ms DeleteObjects: 36.771500 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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|
Received Prepare
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[Licensing::Client] Successfully resolved entitlement details
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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- Loaded All Assemblies, in 4.492 seconds
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Refreshing native plugins compatible for Editor in 31.83 ms, found 8 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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|
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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Mono: successfully reloaded assembly
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|
- Finished resetting the current domain, in 6.355 seconds
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|
Domain Reload Profiling: 10843ms
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|
BeginReloadAssembly (1045ms)
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ExecutionOrderSort (1ms)
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DisableScriptedObjects (121ms)
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|
BackupInstance (0ms)
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|
ReleaseScriptingObjects (2ms)
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CreateAndSetChildDomain (217ms)
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|
RebuildCommonClasses (142ms)
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RebuildNativeTypeToScriptingClass (43ms)
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initialDomainReloadingComplete (145ms)
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LoadAllAssembliesAndSetupDomain (3110ms)
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LoadAssemblies (2628ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (922ms)
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TypeCache.Refresh (36ms)
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TypeCache.ScanAssembly (0ms)
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BuildScriptInfoCaches (808ms)
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ResolveRequiredComponents (55ms)
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FinalizeReload (6358ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (5754ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (34ms)
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SetLoadedEditorAssemblies (12ms)
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BeforeProcessingInitializeOnLoad (680ms)
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ProcessInitializeOnLoadAttributes (4730ms)
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ProcessInitializeOnLoadMethodAttributes (269ms)
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AfterProcessingInitializeOnLoad (29ms)
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EditorAssembliesLoaded (1ms)
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ExecutionOrderSort2 (0ms)
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|
AwakeInstancesAfterBackupRestoration (83ms)
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|
Refreshing native plugins compatible for Editor in 17.67 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7517.
|
|
Memory consumption went from 139.7 MB to 134.8 MB.
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Total: 37.528600 ms (FindLiveObjects: 3.529200 ms CreateObjectMapping: 3.045800 ms MarkObjects: 23.437700 ms DeleteObjects: 7.513500 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Prepare
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Refreshing native plugins compatible for Editor in 10.27 ms, found 8 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 6771 unused Assets / (4.6 MB). Loaded Objects now: 7517.
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Memory consumption went from 139.5 MB to 135.0 MB.
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Total: 22.844100 ms (FindLiveObjects: 1.256500 ms CreateObjectMapping: 1.819300 ms MarkObjects: 14.642600 ms DeleteObjects: 5.124000 ms)
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Prepare: number of updated asset objects reloaded= 0
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========================================================================
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Received Import Request.
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Time since last request: 1036.802648 seconds.
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path: Assets/Resources/Script/KuisManager.cs
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artifactKey: Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Resources/Script/KuisManager.cs using Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '612cf57c1c25a1b4b67645370918c157') in 0.1396714 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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========================================================================
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Received Prepare
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[Licensing::Client] Successfully resolved entitlement details
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Begin MonoManager ReloadAssembly
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[Licensing::Client] Successfully resolved entitlement details
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- Loaded All Assemblies, in 4.342 seconds
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Refreshing native plugins compatible for Editor in 20.83 ms, found 8 plugins.
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Native extension for Android target not found
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Native extension for WindowsStandalone target not found
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[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
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[Package Manager] Unable to send message (not connected to server process).
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[Package Manager] Cannot connect to Unity Package Manager local server
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|
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 4.869 seconds
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|
Domain Reload Profiling: 9179ms
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|
BeginReloadAssembly (635ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (35ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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|
CreateAndSetChildDomain (130ms)
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RebuildCommonClasses (103ms)
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|
RebuildNativeTypeToScriptingClass (45ms)
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initialDomainReloadingComplete (121ms)
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LoadAllAssembliesAndSetupDomain (3406ms)
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|
LoadAssemblies (2435ms)
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|
RebuildTransferFunctionScriptingTraits (0ms)
|
|
AnalyzeDomain (1285ms)
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|
TypeCache.Refresh (226ms)
|
|
TypeCache.ScanAssembly (3ms)
|
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BuildScriptInfoCaches (1023ms)
|
|
ResolveRequiredComponents (26ms)
|
|
FinalizeReload (4870ms)
|
|
ReleaseScriptCaches (0ms)
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|
RebuildScriptCaches (0ms)
|
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SetupLoadedEditorAssemblies (4177ms)
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|
LogAssemblyErrors (0ms)
|
|
InitializePlatformSupportModulesInManaged (29ms)
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SetLoadedEditorAssemblies (9ms)
|
|
BeforeProcessingInitializeOnLoad (1233ms)
|
|
ProcessInitializeOnLoadAttributes (2606ms)
|
|
ProcessInitializeOnLoadMethodAttributes (282ms)
|
|
AfterProcessingInitializeOnLoad (17ms)
|
|
EditorAssembliesLoaded (1ms)
|
|
ExecutionOrderSort2 (0ms)
|
|
AwakeInstancesAfterBackupRestoration (49ms)
|
|
Refreshing native plugins compatible for Editor in 11.73 ms, found 8 plugins.
|
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
|
|
Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7520.
|
|
Memory consumption went from 139.8 MB to 134.9 MB.
|
|
Total: 21.723800 ms (FindLiveObjects: 1.129100 ms CreateObjectMapping: 1.570100 ms MarkObjects: 13.571900 ms DeleteObjects: 5.451200 ms)
|
|
|
|
Prepare: number of updated asset objects reloaded= 0
|