MIF_E31230650/Logs/AssetImportWorker0-prev.log

462 lines
22 KiB
Plaintext

[Licensing::Module] Trying to connect to existing licensing client channel...
Built from '6000.0/staging' branch; Version is '6000.0.68f1 (e1e9baaf294b) revision 14805434'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'en' Physical Memory: 8072 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1
System architecture: x64
Process architecture: x64
Date: 2026-06-25T08:32:16Z
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user" at "2026-06-25T08:32:16.3999138Z"
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\6000.0.68f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
D:/UnityProject/Edukids
-logFile
Logs/AssetImportWorker0.log
-srvPort
52239
-licensingIpc
LicenseClient-user
-job-worker-count
1
-background-job-worker-count
8
-gc-helper-count
1
-name
AssetImport
Successfully changed project path to: D:/UnityProject/Edukids
D:/UnityProject/Edukids
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [15844] Target information:
Player connection [15844] * "[IP] 10.125.220.14 [Port] 0 [Flags] 2 [Guid] 2550330626 [EditorId] 2550330626 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-QFJCUMU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
Player connection [15844] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [15844] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 1
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
[Licensing::Module] Licensing is not yet initialized.
[Licensing::Client] Handshaking with LicensingClient:
Version: 1.17.4+4293ba1
Session Id: 283c5178d693485b87adbf7a8f2ab23e
Correlation Id: 0df28c61b8eb20f00f0c6bac6e800670
External correlation Id: 6411746330736252541
Machine Id: CwHo4BinR14gM0JLAtdyt2WpIRk=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-user" (connect: 0.00s, validation: 0.02s, handshake: 35.46s)
[Licensing::IpcConnector] Successfully connected to: "LicenseClient-user-notifications" at "2026-06-25T08:32:51.8897214Z"
[Licensing::Module] Licensing Background thread has ended after 35.51s
[Licensing::Module] Licensing is initialized (took 17.04s).
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] License group:
Id: 18968383531015-UnityPersXXXX
Product: Unity Personal
Type: Assigned
Expiration: Unlimited
Refreshing native plugins compatible for Editor in 99.37 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.68f1 (e1e9baaf294b)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/UnityProject/Edukids/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
Vendor: Intel
VRAM: 4036 MB
Driver: 31.0.101.2115
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56036
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.68f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Registered in 0.047856 seconds.
- Loaded All Assemblies, in 4.667 seconds
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 3894 ms
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 8.072 seconds
Domain Reload Profiling: 12720ms
BeginReloadAssembly (2287ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (4ms)
RebuildCommonClasses (252ms)
RebuildNativeTypeToScriptingClass (80ms)
initialDomainReloadingComplete (491ms)
LoadAllAssembliesAndSetupDomain (1536ms)
LoadAssemblies (2262ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1501ms)
TypeCache.Refresh (1497ms)
TypeCache.ScanAssembly (1355ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (2ms)
FinalizeReload (8074ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (7886ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (4347ms)
SetLoadedEditorAssemblies (19ms)
BeforeProcessingInitializeOnLoad (821ms)
ProcessInitializeOnLoadAttributes (2213ms)
ProcessInitializeOnLoadMethodAttributes (486ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 14.525 seconds
Refreshing native plugins compatible for Editor in 111.14 ms, found 8 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 25.62 ms, found 8 plugins.
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 12.953 seconds
Domain Reload Profiling: 27437ms
BeginReloadAssembly (1896ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (57ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (217ms)
RebuildCommonClasses (332ms)
RebuildNativeTypeToScriptingClass (95ms)
initialDomainReloadingComplete (1135ms)
LoadAllAssembliesAndSetupDomain (11022ms)
LoadAssemblies (9383ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (2820ms)
TypeCache.Refresh (2175ms)
TypeCache.ScanAssembly (2033ms)
BuildScriptInfoCaches (432ms)
ResolveRequiredComponents (170ms)
FinalizeReload (12958ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (11388ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (348ms)
SetLoadedEditorAssemblies (29ms)
BeforeProcessingInitializeOnLoad (1611ms)
ProcessInitializeOnLoadAttributes (5445ms)
ProcessInitializeOnLoadMethodAttributes (3818ms)
AfterProcessingInitializeOnLoad (135ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (141ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.19 seconds
Refreshing native plugins compatible for Editor in 81.72 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6869 unused Assets / (2.7 MB). Loaded Objects now: 7505.
Memory consumption went from 137.9 MB to 135.2 MB.
Total: 101.870500 ms (FindLiveObjects: 5.088200 ms CreateObjectMapping: 2.989100 ms MarkObjects: 83.836700 ms DeleteObjects: 9.953200 ms)
========================================================================
Received Import Request.
Time since last request: 1532037.427553 seconds.
path: Assets/Resources/Script/KuisManager.cs
artifactKey: Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Script/KuisManager.cs using Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '1e8936e1138b7d00c2accee304565036') in 0.0468433 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
[Licensing::Client] Successfully resolved entitlement details
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 4.610 seconds
Refreshing native plugins compatible for Editor in 14.10 ms, found 8 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 5.383 seconds
Domain Reload Profiling: 9992ms
BeginReloadAssembly (1231ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (73ms)
BackupInstance (0ms)
ReleaseScriptingObjects (21ms)
CreateAndSetChildDomain (269ms)
RebuildCommonClasses (184ms)
RebuildNativeTypeToScriptingClass (70ms)
initialDomainReloadingComplete (135ms)
LoadAllAssembliesAndSetupDomain (2987ms)
LoadAssemblies (2529ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1046ms)
TypeCache.Refresh (17ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (910ms)
ResolveRequiredComponents (98ms)
FinalizeReload (5384ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4455ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (49ms)
SetLoadedEditorAssemblies (19ms)
BeforeProcessingInitializeOnLoad (541ms)
ProcessInitializeOnLoadAttributes (3268ms)
ProcessInitializeOnLoadMethodAttributes (541ms)
AfterProcessingInitializeOnLoad (37ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (1ms)
AwakeInstancesAfterBackupRestoration (204ms)
Refreshing native plugins compatible for Editor in 10.15 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7511.
Memory consumption went from 139.7 MB to 134.8 MB.
Total: 25.833800 ms (FindLiveObjects: 1.385700 ms CreateObjectMapping: 2.001100 ms MarkObjects: 16.285100 ms DeleteObjects: 6.159800 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
[Licensing::Client] Successfully resolved entitlement details
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 5.605 seconds
Refreshing native plugins compatible for Editor in 18.41 ms, found 8 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 8.445 seconds
Domain Reload Profiling: 14044ms
BeginReloadAssembly (1325ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (67ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (223ms)
RebuildCommonClasses (199ms)
RebuildNativeTypeToScriptingClass (77ms)
initialDomainReloadingComplete (186ms)
LoadAllAssembliesAndSetupDomain (3810ms)
LoadAssemblies (3046ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1566ms)
TypeCache.Refresh (29ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (1433ms)
ResolveRequiredComponents (90ms)
FinalizeReload (8447ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5844ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (123ms)
SetLoadedEditorAssemblies (44ms)
BeforeProcessingInitializeOnLoad (2456ms)
ProcessInitializeOnLoadAttributes (2844ms)
ProcessInitializeOnLoadMethodAttributes (344ms)
AfterProcessingInitializeOnLoad (32ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (67ms)
Refreshing native plugins compatible for Editor in 123.17 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6867 unused Assets / (3.1 MB). Loaded Objects now: 7514.
Memory consumption went from 139.7 MB to 136.6 MB.
Total: 140.683500 ms (FindLiveObjects: 9.207600 ms CreateObjectMapping: 7.782600 ms MarkObjects: 86.918900 ms DeleteObjects: 36.771500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
[Licensing::Client] Successfully resolved entitlement details
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 4.492 seconds
Refreshing native plugins compatible for Editor in 31.83 ms, found 8 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 6.355 seconds
Domain Reload Profiling: 10843ms
BeginReloadAssembly (1045ms)
ExecutionOrderSort (1ms)
DisableScriptedObjects (121ms)
BackupInstance (0ms)
ReleaseScriptingObjects (2ms)
CreateAndSetChildDomain (217ms)
RebuildCommonClasses (142ms)
RebuildNativeTypeToScriptingClass (43ms)
initialDomainReloadingComplete (145ms)
LoadAllAssembliesAndSetupDomain (3110ms)
LoadAssemblies (2628ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (922ms)
TypeCache.Refresh (36ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (808ms)
ResolveRequiredComponents (55ms)
FinalizeReload (6358ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (5754ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (34ms)
SetLoadedEditorAssemblies (12ms)
BeforeProcessingInitializeOnLoad (680ms)
ProcessInitializeOnLoadAttributes (4730ms)
ProcessInitializeOnLoadMethodAttributes (269ms)
AfterProcessingInitializeOnLoad (29ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (83ms)
Refreshing native plugins compatible for Editor in 17.67 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7517.
Memory consumption went from 139.7 MB to 134.8 MB.
Total: 37.528600 ms (FindLiveObjects: 3.529200 ms CreateObjectMapping: 3.045800 ms MarkObjects: 23.437700 ms DeleteObjects: 7.513500 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Refreshing native plugins compatible for Editor in 10.27 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6771 unused Assets / (4.6 MB). Loaded Objects now: 7517.
Memory consumption went from 139.5 MB to 135.0 MB.
Total: 22.844100 ms (FindLiveObjects: 1.256500 ms CreateObjectMapping: 1.819300 ms MarkObjects: 14.642600 ms DeleteObjects: 5.124000 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 1036.802648 seconds.
path: Assets/Resources/Script/KuisManager.cs
artifactKey: Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/Script/KuisManager.cs using Guid(2fd00b5b8560bdc4eabaeb44fc98485a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '612cf57c1c25a1b4b67645370918c157') in 0.1396714 seconds
Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
[Licensing::Client] Successfully resolved entitlement details
Begin MonoManager ReloadAssembly
[Licensing::Client] Successfully resolved entitlement details
- Loaded All Assemblies, in 4.342 seconds
Refreshing native plugins compatible for Editor in 20.83 ms, found 8 plugins.
Native extension for Android target not found
Native extension for WindowsStandalone target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.869 seconds
Domain Reload Profiling: 9179ms
BeginReloadAssembly (635ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (35ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (130ms)
RebuildCommonClasses (103ms)
RebuildNativeTypeToScriptingClass (45ms)
initialDomainReloadingComplete (121ms)
LoadAllAssembliesAndSetupDomain (3406ms)
LoadAssemblies (2435ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (1285ms)
TypeCache.Refresh (226ms)
TypeCache.ScanAssembly (3ms)
BuildScriptInfoCaches (1023ms)
ResolveRequiredComponents (26ms)
FinalizeReload (4870ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (4177ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (29ms)
SetLoadedEditorAssemblies (9ms)
BeforeProcessingInitializeOnLoad (1233ms)
ProcessInitializeOnLoadAttributes (2606ms)
ProcessInitializeOnLoadMethodAttributes (282ms)
AfterProcessingInitializeOnLoad (17ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (49ms)
Refreshing native plugins compatible for Editor in 11.73 ms, found 8 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 13 Unused Serialized files (Serialized files now loaded: 0)
Unloading 6867 unused Assets / (4.9 MB). Loaded Objects now: 7520.
Memory consumption went from 139.8 MB to 134.9 MB.
Total: 21.723800 ms (FindLiveObjects: 1.129100 ms CreateObjectMapping: 1.570100 ms MarkObjects: 13.571900 ms DeleteObjects: 5.451200 ms)
Prepare: number of updated asset objects reloaded= 0