MIF_E31211846/Assets/Scripts/PauseMenu.cs

39 lines
675 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public GameObject PausePanel;
// Update is called once per frame
void Update()
{
}
public void Pause()
{
PausePanel.SetActive(true);
Time.timeScale = 0;
}
public void Continue()
{
PausePanel.SetActive(false);
Time.timeScale = 1;
}
public void ButtonEval(string scenename)
{
SceneManager.LoadScene(scenename);
}
public void ButtonBack(string scenename)
{
SceneManager.LoadScene(scenename);
}
}