MIF_E31211846/Library/PackageCache/com.unity.ugui@2.0.0/Documentation~/TextMeshPro/RichTextFont.md

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# Font
You can switch to a different font using `<font="fontAssetName">`.
The font you specify replaces the default font until you insert a closing `<font>` tag. Font tags can be nested.
You can also use the `material` attribute to switch between different materials for a single font. Font and material assets must be placed in specified in the TextMesh Pro settings Asset.
To revert to the default font:
* Close all open font tags using `</font>` tag
* Use another `<font>` tag and set the font Asset name to `default`
**Example:**
```
Would you like <font="Impact SDF">a different font?</font> or just <font="NotoSans" material="NotoSans Outline">a different material?
```
![](images/TMP_RichTextFont.png)<br/>
_Mixing fonts and materials_