61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class drag : MonoBehaviour
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{
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public GameObject detector;
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public Vector3 pos_awal, scale_awal;
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public bool on_pos = false, on_tempel = false;
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// Start is called before the first frame update
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void Start()
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{
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pos_awal = transform.position;
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scale_awal = transform.localScale;
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}
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void OnMouseDrag()
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{
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Vector3 pos_mouse = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Input.mousePosition.z));
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transform.position = new Vector3(pos_mouse.x, pos_mouse.y, -1f);
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transform.localScale = new Vector2(0.6f, 0.6f);
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}
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private void OnMouseUp()
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{
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if (on_pos)
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{
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transform.position = detector.transform.position;
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transform.localScale = new Vector2(0.6f, 0.6f);
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on_tempel = true;
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} else
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{
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transform.position = pos_awal;
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transform.localScale = scale_awal;
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on_tempel = false;
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}
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}
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private void OnTriggerStay2D(Collider2D objek)
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{
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if (objek.gameObject == detector)
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{
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on_pos = true;
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}
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}
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private void OnTriggerExit2D(Collider2D objek)
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{
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if (objek.gameObject == detector)
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{
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on_pos = false;
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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