MIF_E31211846/Library/PackageCache/com.unity.timeline@1.8.6/package.json

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{
"name": "com.unity.timeline",
"displayName": "Timeline",
"version": "1.8.6",
"unity": "2019.3",
"keywords": [
"unity",
"animation",
"editor",
"timeline",
"tools"
],
"description": "Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects.",
"dependencies": {
"com.unity.modules.director": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"relatedPackages": {
"com.unity.timeline.tests": "1.8.6"
},
"_upm": {
"changelog": "### Changed\n\n- In the `Create Asset` menu, the `Signal` and `Timeline` items have been moved to the `Timeline` submenu.\n\n### Fixed\n\n- Fixed issue where changing the name of a group track was not undoable ([TB-218](https://issuetracker.unity3d.com/issues/timeline-track-group-renaming-doesnt-go-into-the-undo-history)).\n- Fixed issue where a warning would be logged in the console for `TrackAsset` ([TB-229](https://issuetracker.unity3d.com/product/unity/issues/guid/TB-229)).\n- Fixed performance regression when rebuilding the playable graph.\n- Fixed a `MissingReferenceException` when editing a Timeline that is an instance of a prefab and a bound `Animator` is destroyed ([TB-222](https://issuetracker.unity3d.com/issues/timeline-missingreferenceexceptions-when-undoing-add-animator-from-timeline))\n- Removed warnings due to obsolete analytics API."
},
"upmCi": {
"footprint": "b096d5a4d05e8be45f78cb27e10ca26acff05620"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.timeline@1.8/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.timeline.git",
"type": "git",
"revision": "9b8cc7590b7d733181284f1a846a02406b5524d8"
},
"samples": [
{
"displayName": "Customization Samples",
"description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
"path": "Samples~/Customization"
},
{
"displayName": "Gameplay Sequence Demo",
"description": "This sample demonstrates how Timeline can be used to create a small in-game moment, using built-in Timeline tracks.",
"path": "Samples~/GameplaySequenceDemo"
}
],
"_fingerprint": "9ac0df085fa85d0d1f0b83dd933674497fd2774e"
}