MIF_E31221325/Assets/script/menu.cs

85 lines
1.8 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class menu : MonoBehaviour
{
public GameObject menupanel;
public GameObject infopanel;
public GameObject settingpanel;
public GameObject carapanel;
public GameObject akunpanel;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
menupanel.SetActive(true);
infopanel.SetActive(false);
settingpanel.SetActive(false);
carapanel.SetActive(false);
akunpanel.SetActive(false);
}
// Update is called once per frame
void Update()
{
}
public void StartButton(string scenename)
{
SceneManager.LoadScene(scenename);
}
//info panel
public void InfoButton()
{
menupanel.SetActive(false);
infopanel.SetActive(true);
}
//setting panel
public void SettingButton()
{
menupanel.SetActive(false);
infopanel.SetActive(false);
settingpanel.SetActive(true);
}
//cara panel
public void CaraBotton()
{
menupanel.SetActive(false);
infopanel.SetActive(false);
settingpanel.SetActive(false);
carapanel.SetActive(true);
}
//akun panel
public void AkunBotton()
{
menupanel.SetActive(false);
infopanel.SetActive(false);
settingpanel.SetActive(false);
carapanel.SetActive(false);
akunpanel.SetActive(true);
}
public void BackBotton()
{
menupanel.SetActive(true);
infopanel.SetActive(false);
settingpanel.SetActive(false);
carapanel.SetActive(false);
akunpanel.SetActive(false);
}
//botton pretest
public void PretestButton(string scenename)
{
SceneManager.LoadScene(scenename);
}
}