MIF_E31221357/Assets/Scripts/SoundBtn.cs

17 lines
372 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class SoundBtn : MonoBehaviour, IPointerDownHandler
{
public void OnPointerDown(PointerEventData eventData)
{
if (AudioGame.Instance != null)
{
AudioGame.Instance.PlaySFX(AudioGame.Instance.click);
}
}
}