MIF_E31221480/Assets/SCRIPT/Music.cs

51 lines
863 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Music : MonoBehaviour
{
public static Music Instance { get; set; }
public AudioSource music;
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(this);
}
else
{
Destroy(gameObject);
}
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void MuteSound()
{
if (music.mute == false)
{
music.mute = true;
}
else
{
music.mute = false;
}
}
}