MIF_E31221480/Assets/SCRIPT/MusicOnOff.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class MusicOnOff : MonoBehaviour
{
public Sprite[] spriteMute; //0 = on, 1 = off
    public Button buttonMute;
void Start()
{
if (Music.Instance.music.mute == true)
{
buttonMute.image.sprite = spriteMute[1];
}
else
{
buttonMute.image.sprite = spriteMute[0];
}
}
void Update()
{
}
public void ButtonIngame()
{
SceneManager.LoadScene(1);
}
public void ButtonMute()
{
Music.Instance.MuteSound();
if (Music.Instance.music.mute == true)
{
buttonMute.image.sprite = spriteMute[1];
}
else
{
buttonMute.image.sprite = spriteMute[0];
}
}
}