30 lines
627 B
C#
30 lines
627 B
C#
using UnityEngine;
|
|
|
|
public class AudioManager : MonoBehaviour
|
|
{
|
|
public static AudioManager instance;
|
|
private AudioSource source;
|
|
|
|
void Awake()
|
|
{
|
|
// Logika biar AudioManager ini abadi dan cuma ada satu
|
|
if (instance == null)
|
|
{
|
|
instance = this;
|
|
DontDestroyOnLoad(gameObject);
|
|
source = GetComponent<AudioSource>();
|
|
}
|
|
else
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
|
|
public void PlayClick(AudioClip clip)
|
|
{
|
|
if (source != null && clip != null)
|
|
{
|
|
source.PlayOneShot(clip);
|
|
}
|
|
}
|
|
} |