MIF_E31230979/Assets/Scripts/TangkapSayur/SkinData.cs

30 lines
771 B
C#

using UnityEngine;
[System.Serializable]
public class Skin
{
public string namaSkin;
public Sprite spriteGameplay;
public Sprite spriteCard;
[Header("Posisi Wajah (X, Y)")]
public Vector2 posisiMataKiri; // Koordinat Mata Kiri
public Vector2 posisiMataKanan; // Koordinat Mata Kanan
public Vector2 posisiMulut; // Koordinat Mulut
}
public class SkinData : MonoBehaviour
{
public static SkinData instance;
public Skin[] daftarSkin; // Isi Size 4 (0: Dino, 1: Shark, 2: Barongsai, 3: Godzilla)
void Awake() {
if (instance == null) {
instance = this;
// Hapus atau beri tanda komentar baris di bawah ini:
// DontDestroyOnLoad(gameObject);
} else {
Destroy(gameObject);
}
}
}