Tugas-Akhir-Game-Edukasi-Ma.../Assets/Scripts/Managers/DamageManager.cs

15 lines
421 B
C#

using System;
using UnityEngine;
public class DamageManager : Singleton<DamageManager>
{
[Header("Config")]
[SerializeField] private DamageText damageTextPrefab;
public void ShowDamageText(float damageAmount, Transform parent)
{
DamageText text = Instantiate(damageTextPrefab, parent);
text.transform.position += Vector3.right * 0.5f;
text.SetDamageText(damageAmount);
}
}