Tugas-Akhir-Game-Edukasi-Ma.../Assets/Scripts/Shop/ShopManager.cs

26 lines
572 B
C#

using System;
using UnityEngine;
public class ShopManager : Singleton<ShopManager>
{
[Header("Config")]
[SerializeField] private ShopCard shopCardPrefab;
[SerializeField] private Transform shopContainer;
[Header("Items")]
[SerializeField] private ShopItem[] items;
private void Start()
{
LoadShop();
}
private void LoadShop()
{
for (int i = 0; i < items.Length; i++)
{
ShopCard card = Instantiate(shopCardPrefab, shopContainer);
card.ConfigShopCard(items[i]);
}
}
}