MIF_E31222398/Assets/MenuGameUI.cs

54 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuGameUI : MonoBehaviour
{
public Animator animator;
public string mainMenu;
public string Game1;
public string Game2;
public string Game3;
public string Game4;
public string Game5;
IEnumerator TransitionStart(string sceneName)
{
animator.SetTrigger("end");
yield return new WaitForSeconds(1);
SceneManager.LoadScene(sceneName);
}
public void Back()
{
SceneManager.LoadScene(mainMenu);
}
public void SceneGame1()
{
StartCoroutine(TransitionStart(Game1));
}
public void SceneGame2()
{
StartCoroutine(TransitionStart(Game2));
}
public void SceneGame3()
{
StartCoroutine(TransitionStart(Game3));
}
public void SceneGame4()
{
StartCoroutine(TransitionStart(Game4));
}
public void SceneGame5()
{
StartCoroutine(TransitionStart(Game5));
}
}