MIF_E31222398/Assets/PauseButton.cs

31 lines
533 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseButton : MonoBehaviour
{
public GameObject pauseUI;
public void QuiteGame()
{
SceneManager.LoadScene("MenuGame");
}
public void Restart()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public void PauseUI()
{
pauseUI.SetActive(true);
}
public void BackPauseUI()
{
pauseUI.SetActive(false);
}
}