MIF_E31222398/Assets/Script/AnimationStrings.cs

17 lines
578 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
internal class AnimationStrings
{
internal static string isMoving = "isMoving";
internal static string attackTrigger = "attack";
internal static string canMove = "canMove";
internal static string hasTarget = "hasTarget";
internal static string isAlive = "isAlive";
internal static string isHit = "isHit";
internal static string hitTrigger = "hit";
internal static string lockVelocity = "lockVelocity";
internal static string attackCooldown = "attackCooldown";
}