17 lines
578 B
C#
17 lines
578 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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internal class AnimationStrings
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{
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internal static string isMoving = "isMoving";
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internal static string attackTrigger = "attack";
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internal static string canMove = "canMove";
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internal static string hasTarget = "hasTarget";
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internal static string isAlive = "isAlive";
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internal static string isHit = "isHit";
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internal static string hitTrigger = "hit";
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internal static string lockVelocity = "lockVelocity";
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internal static string attackCooldown = "attackCooldown";
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}
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